Cocaine Dealer
This game was reviewed on PC.
This game is criminally underrated, and you'll see what I did there in a second. Cocaine Dealer is a game on Steam, and it's about selling Dope. You are in charge of managing employees, procuring cocaine in bulk to cut and sell, keeping an eye out for police presence, and paying back the debts you owe. On the surface, this game may seem simple, but there is a lot to it. Equipped with a playing card, a scale, a burner phone, and a blender, you get to work.
Graphically it’s basic; there are some animations, but for the most part, it’s just some sprites, but it works well; the minimalistic style does a great job of not being too distracting while you are doing the dirty deed. The sound is in the same league as the graphics, and it just remains in the background; the exception is when you are using the blender. The only gripe I can think of is the music does get a little repetitive, but that is almost every other game to exist, so no issues here. All the information you need exists and lives in the HUD. “rep,” “heat,” money, you’re employees, and dealers you can buy products from.
As you progress through the game, you earn “rep,” which will help you find more employees, better buying opportunities, and more customers. When you buy from more prominent dealers, you’ll get more quality for your money; you can choose to “cut” the product or bag it as is. If you are anything like me, you’ll have no clue what “cutting” means; well, remember that blender? Without going into crazy detail, you add the purer drug with something and mix it, giving you a lesser quality but more quantity, which means more to sell. You learn something new every day, your welcome. |
This will be the closest I ever become to being a drug dealer, and it honestly sucked me in. You have to measure your product in-game; it is crazy but a great touch. Your customers expect 1 oz. You can give or take on that, but the act of dragging a playing card into a pile of white is taboo for me, and buying bulk products from an NPC, knowing that I'll have to pay back all of it in one day, is menacing. The anxiety of watching your foot soldiers working to sell all of your drugs when police are in full patrol mode is scary. At the least, you can help by buying them equipment to market faster, a bike, an electric scooter, and ever a car.
Nonetheless, knowing that if you stop them, you won't be able to pay back the dealer is even more intimidating. And yes, I know, it isn't real life. But this game has a way of swallowing you wholly into believing you are, in fact, a Cocaine Dealer.
Overall, if you are into farm simulators but like drugs, maybe give this a try. It's relaxing when you are financially comfortable. It gives you adrenaline moments; it makes you weigh the pros and cons of selling at particular times. You can sell when foot traffic is low, but it'll keep your employees out longer, which runs the risk of getting arrested, but if you wait for high foot traffic, the potential for cops to increase patrol is higher. If you owe someone money, then you don't have much of a choice anyway, all the while you have to maintain enough funds to pay your employees and pay attention to your energy, or you run the risk of falling asleep at the table-Niche' game, made fantastic.