JARS

07/12/2021

This game was reviewed on PC.

Young boy Victor has ventured down into the family basement he has to fight monsters by using other monsters in jars. If you haven't guessed by now this is a puzzle tower defence game that is by Daedelic Entertainment, the aim of the game is to break every jar while also protecting chests from what maybe released from said jars. The game has a very eye catching art style with a Gothic hand drawn appeal.

As with all tower defence games there's a load of strategy involved in completing each level, but here you also have the luck of blindly opening the jars. As the level starts you are shown which jars contain either an ally, item or an enemy, then there are some that are randomised that gives the game that extra level of tension. If you fail a level and retry the layouts will mostly remain the same but with little subtle differences here and there.  

When going further through the game you'll unlock more helpful minions via the little Shop of Horrors to use, and to help keep the player on their toes there are some levels that might have some restrictions like only able to use minions that can fly. This does keep the player guessing and the gameplay feeling fresh.

There are a few inconsistent difficulty spikes where on some levels you get through on the first attempt but then you hit a wall and struggle to make your way through and yes in a game like this the developers need to add new challenges into the game but sometimes these just feel a little jarring and could make you feel like putting the game down and not pushing through.

JARS is a very nice looking 2D tower defence game that is unfortunately hindered with the random spikes in difficulty and a menu system that is not really designed for a control pad but also at times just feels a little off selecting with a mouse. But with a smoothly animated Dark Gothic Tim Burton art style that really draws you into the games world with interesting mix of character and monster designs. But in the end what we have is a game that just looses that one more go factor a little too quickly and becomes a stale boring mess.

David Cameron